About me

Core Skills

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    Unreal Engine

    Blueprint and C++ development

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    Unity

    C# and Fast Prototyping

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    DirectX

    I'm learning DirectX 11 and plan to switch to DirectX 12 and Vulkan later

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    Game Engine Development

    Customized culling, physics, and animation systems in C++

Hi! My name is Zhirong. I am a game programmer, and I enjoy bringing together creative people from different fields to push the boundaries of art and technology.

I have experience developing 2D, 3D, and VR games, as well as animation demos in Unity. I’ve also worked with a custom game engine using mostly C++. Currently, I’m exploring more Unreal Engine projects, focusing on combat systems and the 3Cs: character, camera, and controls.

One of my favorite parts of game development is collaborating with creative people and bringing ideas to life. I also have some exciting game projects coming soon that I can’t wait to share!

Background: I'm a current grad student at University of Southern California, majoring in Computer Science (Game Development). I'm a PlayStation Career Pathways Scholar. I'm also a certified Scrum Master.

Secret talent: I have an offical WCA (World Cube Association) personal record of solving a 3x3 Rubik's Cube in 12.12 seconds. I also dabble in magic and have even fooled a few magicians at Magic Castle Hollywood.

Highlight Projects

Resume

Education

  1. University of Southern California

    August 2025-Present

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  2. Xi'an Jiaotong-Liverpool University

    2021-2025

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Experience

  1. Creative director

    2015 — Present

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  2. Art director

    2013 — 2015

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  3. Web designer

    2010 — 2013

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My skills

  • Web design
    80%
  • Graphic design
    70%
  • Branding
    90%
  • WordPress
    50%

Portfolio

Blog

Contact

Contact Form