About me
I'm a current grad student at University of Southern California, majoring in Computer Science (Game Development). I'm a PlayStation Career Path Scholar. I'm also a certified Scrum Master.
I have hands-on experience building custom ray tracers and rasterizers, as well as developing features in a custom C++ game engine. I’ve also created games in both Unity and Unreal Engine, exploring gameplay/animation systems, tools, and interactive experiences across multiple platforms. Beyond programming, I’ve honed my game design skills through several board game projects. I aim to do more personal projects in C++ and Unreal Engine.
I also have some experience in full-stack web development, such as developing chatbot applications.
Secret talent: I have a record of solving a 3x3 Rubik's Cube in 12 seconds. I also dabble in magic and I have performed at Magic Castle Hollywood.
What i'm working on
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Game Engine Development
Customized culling, physics, and animation systems in C++
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USC Advanced Game Project
Technical Producer
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DirectX Project
I'm learning DirectX 11 and plan to switch to DirectX 12 and Vulkan later
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Untitled Game
Built with Unreal Engine