About me
Core Skills
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Unreal Engine
Blueprint and C++ development
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Unity
C# and Fast Prototyping
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DirectX
I'm learning DirectX 11 and plan to switch to DirectX 12 and Vulkan later
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Game Engine Development
Customized culling, physics, and animation systems in C++
Hi! My name is Zhirong. I am a game programmer, and I enjoy bringing together creative people from different fields to push the boundaries of art and technology.
I have experience developing 2D, 3D, and VR games, as well as animation demos in Unity. I’ve also worked with a custom game engine using mostly C++. Currently, I’m exploring more Unreal Engine projects, focusing on combat systems and the 3Cs: character, camera, and controls.
One of my favorite parts of game development is collaborating with creative people and bringing ideas to life. I also have some exciting game projects coming soon that I can’t wait to share!
Background: I'm a current grad student at University of Southern California, majoring in Computer Science (Game Development). I'm a PlayStation Career Pathways Scholar. I'm also a certified Scrum Master.
Secret talent: I have an offical WCA (World Cube Association) personal record of solving a 3x3 Rubik's Cube in 12.12 seconds. I also dabble in magic and have even fooled a few magicians at Magic Castle Hollywood.