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Die See Level

Game Development — Group Project

Role

Producer & Programmer

Type

Group Project

Engine

Unreal Engine 5.7.4

Overview

Die See Level, a PlayStation Career Pathways Game Jam project developed using Unreal Engine 5.7.4 to create an immersive gaming experience.
It is a first-person 3D platformer game that involves puzzles and combat combined with gravity changes. The game introduces a fantastical use of the tool called level, which is used to detect orientation in real life but is used to change orientation/gravity in the game.
Die See Level won the 1st place in the Rachet-it-up Game Jam competition as a Grad team project, showcasing its innovative gameplay and design.

My contributions to the project:
1. Manage the project and make sure it stays on track with the timeline and deliverables.
2. Set up colliders and developed egg hatching systems using the combincation of C++ and blueprints.
3. Connected start screen with cinematics and gameplay level using blueprints.

Tech Stack

  • C++
  • Blueprints
  • Unreal Engine

Project Details

Gantt Chart

Die See Level gantt chart

Ideation to Implementation

Additional Programming (Egg Hatching)

Die See Level hatching feature

Links